In large-scale strategy games like Thrive: Heavy Lies the Crown, vegetation systems play a critical role in bringing the world to life. From dense forests to sprawling grasslands, these systems create the illusion of a living, breathing ecosystem. However, rendering thousands of trees, shrubs, and grass blades can quickly become a performance bottleneck, especially on lower-end hardware.To tackle this challenge, the Thrive development team engineered a custom vegetation system optimized for both visual fidelity and performance. Here’s how they did it, with key techniques and examples.
Most engines provide built-in vegetation tools, but they often lack the flexibility required for massive strategy game maps. In Thrive, the game world supports:
These demands pushed default solutions (like Unity’s Terrain Trees or Unreal’s Foliage Tool) to their limits. The custom system needed to balance density and performance without sacrificing immersion.
To keep frame rates high, Thrive uses aggressive LOD switching:
This technique reduced draw calls by over 60% during benchmark tests.Example: When viewing a dense forest from afar, the system renders only flat textures with fake shadows instead of thousands of 3D trees.
Instead of loading all vegetation at once, Thrive streams in vegetation only within a defined radius around the camera.
This system:
✅ Prevents GPU overload on vast maps
✅ Allows seamless exploration without noticeable pop-ins The streaming is powered by a quadtree partitioning system, ensuring efficient memory usage even with maps over 100km².
While procedural tools generate forests and fields, designers still need manual control for story-driven zones:
This hybrid approach provides realism without losing design precision.
Thrive leverages GPU instancing to render thousands of identical vegetation objects with a single draw call. Combined with:
…these optimizations dramatically improved frame rates, especially during late-game when kingdoms expand across the map.
Feature | Default Engine Tools | Custom System |
---|---|---|
Average FPS (4K, Ultra) | 32 FPS | 60 FPS |
Draw Calls per Frame | 12,000 | 3,500 |
VRAM Usage | 6.2 GB | 3.8 GB |
Max Map Size Supported | ~25km² | 100km²+ |
Thanks to these optimizations, players in Thrive: Heavy Lies the Crown can enjoy:🌲 Dense forests that feel alive
🌾 Fields swaying with dynamic wind effects
🍂 Seasonal changes without performance drops
🚜 Real-time vegetation updates as players clear land or grow crops All while maintaining smooth gameplay even on mid-tier PCs.
Thrive’s approach isn’t unique to its genre—it’s a blueprint for any game with:
Key takeaway: Invest in a custom system early if vegetation is central to your visual storytelling.
The custom vegetation system in Thrive: Heavy Lies the Crown is a testament to smart design and technical ingenuity. It delivers stunning visuals while keeping performance in check, proving that beauty and efficiency can coexist. As open worlds grow bigger and players demand richer detail, such systems will become essential for future strategy and simulation titles.